AI Insights · Timothy · April 2024
Top 5 iOS Survival Games in El Salvador: Q1 2024 Performance
Discover the performance of the top five iOS survival games in El Salvador during Q1 2024, focusing on trends in downloads, revenue, and active users.
In the first quarter of 2024, the top five survival games on iOS in El Salvador exhibited varied performance in terms of downloads, revenue, and active user metrics. Here’s a detailed look at their trends.
Raft® Survival - Ocean Nomad from Survival Games Ltd showed a fluctuating trend in weekly revenue, starting at $34 and peaking at $56 in early February before ending the quarter at $55. Weekly downloads saw a significant dip from 66 in the first week to a low of 3 in early March, before recovering to 17 by the end of the quarter. Active users peaked at 123 in late January and experienced a decline to 70 by the end of March.
The Baby In Yellow by Team Terrible had no revenue throughout the quarter. Weekly downloads started strong at 83 but dropped to 11 by mid-January, fluctuating through the quarter and ending at 15. Active users also showed a declining trend from 129 at the start to 43 by the end of the quarter.
Hello Neighbor from tinyBuild LLC had modest weekly revenue, starting at $10 and peaking at $28 in mid-February. Downloads were inconsistent, with notable increases to 31 and 58 in the weeks of March 11 and 18, respectively. Active users followed a similar trend, peaking at 62 in mid-March.
Raft® Survival: Multiplayer, another title from Survival Games Ltd, exhibited stable revenue trends, starting at $23 and peaking at $30 in early February. Downloads saw a notable spike to 49 in late January but mostly remained low, ending the quarter with 6. Active users were relatively stable, fluctuating between 61 and 93 throughout the quarter.
Last Day on Earth: Survival by Kefir had the highest revenue among the top five, starting at $95 and peaking at $119 in the final week of March. Downloads were modest, with a peak at 23 in late January and a significant drop to 0 in early March, ending the quarter at 4. Active user data was sparse, peaking at 31 in mid-January but showing no activity in the later part of the quarter.
For more detailed insights and trends, visit Sensor Tower.